Let’s Make IF s2e5: basics of properties and world state

How can we change the game world during action processing? Last time, on let’s make IF. In last week’s installment, we took our first look at the phases of action processing. For beginning projects, it is best to think of turns in terms of actions. As we learn more about Inform, we can think about … Continue reading Let’s Make IF s2e5: basics of properties and world state